﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using TileEngine.items;
using TileEngine.items.tiles.material;

namespace TileEngine.tiles
{
    class Empty : DefaultTile
    {
        public Empty(int x,int y)
        {
            this.x = x;
            this.y = y;
        }
        public Empty()
        {
        }
        #region dynamic methods
        public override void draw(SpriteBatch spriteBatch, Point destinationPoint, Color tint)
        {

        }
        #endregion
        public override double getLightAbsorption()
        {
            return 0.8;
        }
        public override Color getLight()
        {
            return Color.White;
        }
      
    }
}
